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  • Xtameem Xtameem adicionou um novo artigo Jogos
    2026-01-08 13:08:26 -
    Game Design: Engagement Challenges in Sandbox Games
    Game Design and Engagement Challenges Throughout my experience with Shroud of the Avatar, I consistently found myself hoping to enjoy the game more than I actually did. My mind kept drifting back to Minecraft, which offers a useful point of comparison. Like SOTA, Minecraft is fundamentally a sandbox that emphasizes player-driven creativity and exploration. In both titles, players craft their...
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  • Aileen Abela adicionou um novo artigo Jogos
    2026-01-05 11:48:34 -
    How Game Difficulty Has Changed Over the Decades
    Video game difficulty has always been a defining element of how players experience and remember games. From the brutally unforgiving arcade cabinets of the late 20th century to today’s highly customizable difficulty systems, the way games challenge players has evolved dramatically. These changes reflect not only advancements in technology but also shifts in player expectations,...
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