Los Santos doesn't ease you in. One minute you're driving to a setup, the next you're getting boxed in by three cars and a guy on a flying bike. If you're tired of feeling undergunned, it helps to plan your heavy slot early, even if you're still levelling or browsing GTA 5 Modded Accounts to skip some of that grind. Heavy weapons aren't "extra" in GTA Online; they're the difference between crawling away and getting farmed for laughs.
The Minigun problem (and why it still wins)
The Minigun is the loud answer to most questions. Cars start smoking fast, armor feels pointless, and crowds just melt. The catch is obvious: you're not sprinting anywhere with it, and you're not snapping into cover like you would with an AR. It's a commitment. If you like holding a staircase, locking down a rooftop, or defending a tight alley during a sale, it's perfect. If you're chasing someone through backyards, you'll hate it. The Widowmaker scratches the same itch, and yeah, it looks cool, but the glow can give you away when the lobby's hunting you.
Clearing the sky without becoming a pilot
Public lobbies love air threats. Jets, Buzzards, and the Oppressor Mk II all show up the second you start making money. The Homing Launcher is the easy button: lock, fire, force a dodge. It won't always get the kill, but it buys space, and space is everything. If you've got access to the Railgun, that's where things get unfair in a good way. No rocket travel time, no guessing lead on a car that's swerving through traffic. You point, click, and the target learns a lesson. Just don't stand in the open admiring the shot—people notice.
Old-school splash damage still does work
The RPG is slower, sure, but it's honest. It punishes tanks, ruins armored convoys, and it's great for firing at corners when someone's playing peek-a-boo with a shotgun. The Grenade Launcher is more about pressure. You're not always trying to get a direct hit; you're forcing movement. Spam a few rounds into a doorway, make them roll out, then swap to something quicker and finish it. That swap is key. Heavy weapons win fights, but only if you're not stuck waddling around with them out.
How to carry heavy without playing slow
A decent rule is simple: pull out heavy when you're already in the spot you want to fight from. High ground, choke points, corners you can back off from. If you need to rotate, move with something you can sprint with, then bring the big stuff back out once you're set. And if you're stocking up for the long haul, treat it like a loadout, not a flex. As a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr GTA 5 Modded Accounts for a better experience when you want the tools and options ready before the lobby turns nasty.